Case studies
Due to the specifics of my work usually being behind various non-disclosure agreements - meaning it cannot be shared directly - I have written case studies of relevant, similar projects to showcase my work.
Expeditions
A brand new, interactive, dynamic, replayable solution to a long-standing, exploitable, abusable end-game system.
Dens
An ecologically driven, immersive, expandable system expansion and overhaul to a boring, and often ignored existing world feature.
Primal Infusion
An expansion of an existing spectacular but shallow mechanic into a fully fledged gameplay loop that makes players traverse the world and interact with several other systems to keep them engaged and truly feel like they earned their power.
temporal anomaly
Discover the design behind a massively multiplayer zone, holding non-repetitive dynamism and emergent gameplay - and narrative - as its core pillars, covering the thoughts behind an area that reacts to the players inside of it.