Case Study: Expeditions

A healthy endgame is crucial for any live-service game, but what happens when its core loop is fundamentally broken? This case study breaks down how I tackled a failing endgame system that was plagued by player exploits, a monotonous grind, and a destabilized economy. Dive in to see how we replaced it with "Expeditions," a dynamic and replayable system designed to be both engaging for players and sustainable for the game's long-term health.