Worldbuilding & Game Design
[under constant development]
Homebrew World:
EROSIA
A world full of magic and mystery, with bustling cities and deserted ruins, sky high peaks and cavernous depths, the world of Erosia is vast and full of untold stories, sealed away artifacts, gods lost to the sands of time, and whatever else the shifting tides of magic may create.
Game concepts & gdds
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A sky high hack-n-slash looter, city-building, survivalist technomagic narrative with a strong focus on worldbuilding and believable obstacles. Designed in a small challenge in 3 hours.
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A scalable, data driven system to encourage dynamic story telling through generated plot points using enemies weaknesses and strengths, and how you interact with them in a unique way without clashing with existing solutions.
D&D 5e subclasses
Warlock Patron:
The WITCH
A witchy themed subclass for D&D 5th edition trying to stay faithful to the original design principles of other subclasses while pushing boundaries of what counts as a sub-class
MArtial Archetype: Heir of the Gods
A god powered, boon wielding martial archetype that gives you a feeling of righteous divinity, along with endless customizability all while attempting to stay true to the Tasha’s Cauldron of Everything style of design and balance.